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Level Up Your Teaching: Serious Games Workshop for Educators

The IEEE Malaysia Sarawak Subsection along with the Swinburne University of Technology, and IEEE Swinburne Student Branch are organizing the workshop on "Level Up Learning on Serious Game in Classroom" for teachers. Serious games in the classroom offer a new approach to teaching, using games’ motivational power to improve student engagement,

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6th Gamification Seminar for Educators, and Industry Professionals

The IEEE Malaysia Sarawak Subsection together with the UNIMAS Gamification Center, Creative Culture, and ACES are organizing the 6th Gamification Seminar, and the details are shown below: Theme: Humanizing Engineering towards Better Resilience and Sustainability Date: 6th December 2023 (Wednesday) Time: 8.00 am – 5.00 pm Venue: myCapsule Space, FCSIT UNIMAS (map) Fee: RM50 This seminar

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Industry-Academia Sharing and Collaboration Workshop

The IEEE Sarawak in collaboration with professionals from industry will be hosting the Industry-Academia Sharing and Collaboration Workshop and discussing subjects related to Industry 4.0.  This workshop provides a platform for industry professionals and academia in Sarawak to share the current development in the area of Industry 4.0 and to explore

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Gamification Seminar 2022 – Festival of TREES

Gamification Centre UNIMAS in collaboration with IEEE Sarawak Subsection has organized the 5th Gamification Seminar 2022 on the 7th of December 2022 at UNIMAS. The theme “Festival of TREES” (Teaching and learning, Resilience, Empowerment, Empathy, and Sustainability) was chosen this year in celebration of the 5th year running the annual

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Online Workshop – Equip Your Home Plant with IoT and the Internet

Internet of Things (IoT) is one of the core pillars in today’s modern computing. It is a multidisciplinary field that makes technologies like smart watches, driverless cars, home automation, Tele-robotics and more, possible through a combination of embedded electronics, the Internet, and Cloud Computing. Thus, it is very challenging to

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Invitation to participate: Gamification Seminar 2021

The CreativeCulture is proud to invite you to the 4th Gamification in Learning Seminar 2021 on 13th December 2021. The theme for the seminar this year is Transdisciplinary Trends in Playful Learning, where we will deliberate on the trends and challenges in facilitating playful learning activities. In line with the

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IoT4Community: An Interactive way to learn what the Internet of Things (IoT) is!

Internet of Things (IoT) is one of the core pillars in today’s modern computing. It is a multidisciplinary field that makes technologies like smart watches, driverless cars, home automation, Tele-robotics and more, possible through a combination of embedded electronics, the Internet, and Cloud Computing. Thus, it is very challenging to

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