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Student from SMK Arang Road won the Arduino Online Simulator (WOKWI) Challenge

The IEEE Sarawak subsection has organized a prize giving ceremony to award the best smart traffic light control system design which is the top best project demonstrated by the student after joining the “IEEE Arduino Online Simulator (WOKWI) challenge” on 7th May 2022. Students were given five months to complete

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Call for Proposal/Application & Workshop – IEEE R10 Educational Activities

Dear IEEE Malaysia Sarawak Subsection members, The IEEE R10 Educational Activities & IEEE Educational Activities Board Call for Proposal/Application & Workshop: IEEE R10 Educational Activities Call for Proposals 2023: https://ea.ieeer10.org/2023-call-for-proposals/ IEEE R10 Educational Activities Workshop 2023 11 Feb 2023: https://events.vtools.ieee.org/m/343467 Pre-University STEM Grants 2023 (PECC, IEEE Educational Activities Board) Now Accepting

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Gamification Seminar 2022 – Festival of TREES

Gamification Centre UNIMAS in collaboration with IEEE Sarawak Subsection has organized the 5th Gamification Seminar 2022 on the 7th of December 2022 at UNIMAS. The theme “Festival of TREES” (Teaching and learning, Resilience, Empowerment, Empathy, and Sustainability) was chosen this year in celebration of the 5th year running the annual

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Arduino Online Simulator (WOKWI) STEM Workshop

The IEEE Sarawak Subsection will be hosting a free workshop to learn how to prepare Arduino coding by using simulator on the following date and time: Date: 7 May 2022 (Saturday)Time: 10am – 12am (Saturday) Platform/Venue: MSTEAM (Online)Registration Form: https://forms.gle/SjhQZQe4YK3AJrFa7Participants: Open to Secondary School Students Only In this workshop, participants will stand

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Online Workshop – Equip Your Home Plant with IoT and the Internet

Internet of Things (IoT) is one of the core pillars in today’s modern computing. It is a multidisciplinary field that makes technologies like smart watches, driverless cars, home automation, Tele-robotics and more, possible through a combination of embedded electronics, the Internet, and Cloud Computing. Thus, it is very challenging to

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Invitation to participate: Gamification Seminar 2021

The CreativeCulture is proud to invite you to the 4th Gamification in Learning Seminar 2021 on 13th December 2021. The theme for the seminar this year is Transdisciplinary Trends in Playful Learning, where we will deliberate on the trends and challenges in facilitating playful learning activities. In line with the

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IEEE Sarawwak Special Interest Group conducted IoT 4 Community workshop and challenge

As a part of the IoT in the community project, IEEE Sarawak Special Interest Group on Humanitarian Technology (SIGHT) had recently executed the IoT workshop and competition, known as “IEEE IoT 4 Community workshop and challenge”. The team consist of Ir. Ts. Dr. Then Yi Lung, Dr. Mark Tee Kit

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IoT4Community: An Interactive way to learn what the Internet of Things (IoT) is!

Internet of Things (IoT) is one of the core pillars in today’s modern computing. It is a multidisciplinary field that makes technologies like smart watches, driverless cars, home automation, Tele-robotics and more, possible through a combination of embedded electronics, the Internet, and Cloud Computing. Thus, it is very challenging to

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